Draft Report: 3-13-19

Draft

Felt like another pretty straight-forward Gruul draft, except didn’t get any of the gold payoffs (except for Collision//Colossus). So going to play this like a low to the ground aggro deck. Be interesting to see how the Scorchmarks do as a possible double-spell on 4-5 lands.

Draft Log

Deck

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Draft Report: 3-7-19

Draft

Hello Gruul my old friend! At first it seemed like it wasn’t open, and picks 3-7 spent wandering the wilds of Esper. But late playables in pack one like the 3/2 Sylvan Brushstrider and the sheer density of green & red convinced me that this was my seat at the table.

The only really tough pick was Electrodominance vs. Gatebreaker Ram in P2p1. I haven’t played with ED, but I suspect the ceiling is higher. I passed on an Amplifire for a safe 2-drop. A wheeling Clan Guildmage in the 3rd pack cemented it.

Draft Log

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Draft Report: 3-5-19

Draft

Holy cow, that was a MESS. Should I have been Rakdos? Never a clear black signal of any worth, though there were a lot of Plague Wights that wheeled around. But the playable strength smeared across Temur seemed fine after I calmed down afterwards. I removed my bizarre black-splash for Rakdos and just played a generic beater of a deck.

Draft Log

Deck

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Draft Report: 3-4-19

Draft

Sadly unable to turn Judith into a Rakdos deck, but Gruul was VERY open for a lot of the draft. Some interesting choices in shaping the Gruul deck

P2p1: Gatebreaker Ram (0 gates) vs. Incubation Druid vs. Savage Smash #1

P2p4: Sunder Shaman #3 vs. Savage Smash #1

P2p5: Rhythm of the Wild vs. Savage Smash #2

P3p2: Amplifire vs. Sauroform Hybrid

Draft Log

Deck

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Draft Report: 3-1-19

Draft

Draft Log

A bit proud of this draft, as I successfully don’t fall in love with solid black playables and find the open lane in Temur. It was a little confusing that Gruul seemed SO open from the right, but so cut from the left. I ended up in Simic, as blue just seemed really underdrafted at the table. Very late Sage’s Row Savant & Slimebinds. I got the late Sharktocrab, so I started taking Stony Strengths above splashing another Savage Smash. Unsure if correct. Also playing the free Galloping Lizrog, since taking a counter off Sharktocrab is actively a good thing.

Deck

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Daddening: the Benalish Briefcase

Parenting, in a nutshell, is a huge crunch on time. Sure you thought you were busy before, but now everything takes twice as long and five times as much effort. And that doesn’t even count getting out of the house! So here is my life-hack: the Benalish Briefcase! Everything you need to keep a Benalish Initiate alive for at least four hours.

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Draft Report: 2-23-19

Draft

Draft Log

Pretty straightforward Orzhov draft. One interesting wrinkle was getting two good pieces of Azorius removal (Deputy & Lawmage’s Binding) and wrestling with whether or not to try and splash it or not. Still, anytime you have three Blade Jugglers, you feel pretty good.

Also of note:
P1p7: I think I should take Grasping Thrull over Summary Judgment here.
P2p7: The splash versus the Grasping Thrull is a hard choice. I took the gate because I felt like the upside of getting two pieces of solid removal is worth it. I don’t think it worked out.

Deck

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Draft Log: 2-22-19

Draft

Draft Log

Well that certainly felt like an Arena draft, pre-gate adjustment. Getting the Gates Ablaze and Colossus back-to-back certainly felt pretty clear. It was interesting weighing taking gates over good playables. A gate over Skewer the Critics? I think pretty good removal is better than a gate in the abstract.

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Draft Report: 2-21-19

Draft

Draft Log

Ooof, tough draft. Obviously nothing wrong with opening a Zegana, followed by a Frilled Mystic. Sending two Basilica Bell-Haunts downstream did sort of hurt. The big question was whether or not I should have moved into black with the P1p4 Grotesque Demise or stayed “on plan” with a Temur gate. I think I made the wrong choice and stuck to my guns a little too much, rare for me.

Not wild about my P2p3. Yes, removal is nice. But the Trollbred Guardian is a card that demands answers, which is better than a splash conditional removal.

Oh, but I did record the draft portion! I can’t exactly play magic and talk, but I can draft. Well, sort of.

Deck

Results

  • Round 1: playing against Gruul, ground him down with the wee fliers. Mulled to 6, kept a one lander with three 2-drops and stumbled out of the gate. he sticks the 5/5 flying sphinx and I don’t really have an answer without red mana. Game 3 I slimebind my way to victory!
  • Round 2: facing pretty good Azorius. Lots of Lawmage Bindings kept me on the backfoot, even though they are missing black . I beat down in game two, and pull out game three with some sweet tempo beats.
  • Round 3: facing Rakdos. With… Rakdos! Somehow won game one after a mull to 5. Had a sweet play when I moved a counter off a chump block to land legal next turn. Oppo got manascrewed on 2-lands for the second. Played against a fellow LoL listener, Draft_Diary, who was very cool.

Learnings

Sticking to a plan is good. The tempo threat of the Aeromunculus is very real, definitely the 3-drop of choice. This just seemed like a solid value Simic deck.

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