
Deck and details found here
This turn found here
I’ve fallen behind and oppo has a pretty threatening flier. That said, I’ve stabilized and have a great steal n sack in my hand. There are really only two choices
- Steal their flier, attack & sack it
- Play second body dropper and plasma jockey and wait a turn to steal
- More aggressively you could Blitz out the Jockey with a 2nd Body dropper to chip in damage and get additional counters.
Which do you choose and why?
The default choice is to build out the board and count on stabilizing. I have three turns to deal with the flier so time is on my side. Or is it? What I missed is that my oppo conspicuously passed with all their mana up (and a Treasure so they can play any splash). Which means they clearly have… something. And what they had was Run out of Town, bouncing my 4/5 blocker and kept the pressure on. Which I succumbed to.
What’s not clear to me is that if I tapped out to kill the flier sooner if I would have been in any better shape. Their Run out of Town could either save their flier or still keep me on the back foot by bouncing my 6-mana creature. A tough spot.
brokers brokers grumble brokers
LikeLike