Draft log

Well *super* embarrassing that I just stone-cold overlooked an Enthralling Hold in P2p5. But green was quite open and I just build a fairly straightforward ramp deck with a blue splash for some removal.
This deck’s plan: ramp into bigger creatures and reasonable removal. It does that too!
Summary

Lost to a very good RW deck in round 1 that also combo’d with some unfortunate mulligan & land luck. The next two games I won in pretty rousing fashion. I particularly liked my final match where I got out both Shrines. It’s true that the green shrine is pretty underwhelming, especially without a splash. But when you have the blue shrine turboing you cards, they do work well together.
Interesting Moments
Keep or mull?

At first I thought this was a for-sure mull, with no action for way too long. Then I noticed that my oppo, with a slow-ish RB deck, put me only the play. And that ticked me over to keeping. If I knew I was facing RW aggro, I probably still mull with no action until turn 4. But I kept, drew a nice 2-drop, and never really looked back.
i’m totally a keep on that one. i have no idea how the math works in this format and with the mull rules. but if you got four lands. how greedy can you be. i guess there is a speed concern but given your analysis of the opposition i think you were on point.
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