Pockets of Synergy

Had a very messy draft where I did the opposite of “try to lock in one color to maximize flexibility in subsequent packs” and had a bit of an Abzan stew. Got passed Toren in pack 2 and then forced GW despite a hilariously open UW spirits deck being opened at the table.

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Homework: Crimson Vow Ratings

Time to dig into my homework before I get to hear “all the answers” from LR and Lords of Limited. Again, I’m impressed by how hard this is

First, here are my ratings for VOW: Benalish Dad Style. Again, I’m using my somewhat simplified tier system. I find shading the fine distinctions between a B+ and a B aren’t useful and too difficult for me to remember. So I put together a blunter tool that helps me navigate drafts.

  • (A) Game-Changers. These are the bombs, the ones that can catch you up from behind, super powerful/efficient and/or source of repeated advantage. Preferably at least two of these.
  • (B) Reasons. Aka “power”, they have one of the powerful sources mentioned above. They are a reason to play the color and you’re excited to draft them and play them.
  • (B-) Draft-Changers. These are the build-arounds where, if properly supported, they could be very powerful. But you can’t just jam them into any deck like the Reasons
  • (C+) Signals. The best commons. Usually removal or efficient low-cost creatures, since any deck in those colors eagerly drafts those cards. Hence if you see them pick 5-8, it constitutes a signal that the lane might be open.
  • (C-) Variable Playable. These are cards that are playable, but usually fit different archetypes a little better or worse.
  • (D+) Filler. While not embarrassing to play they’re not great. Maybe off-plan, inefficient, or in a weak archetype that you’d prefer to avoid.
  • (F) Avoid. Maybe not stone-unplayable, but if these cards are never sleeved, you’re better off 99/100.
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