Format Review: All will be One

I know I didn’t come up with the pun, but I the shorthand of “all will be 1-drops” is a useful heuristic. Either be fast, or have an answer for fast, but don’t durdle around and then complain when you get trucked. I actually liked this set quite a bit, with one big asterisk.. It felt like a compressed version of the full game, some super memorable games. Including a shocking number of times where I (or opponent) juuuuust nicked the 10th poison counter while sitting at 1 life. Fun times!

Trophies

Even by my standards, that’s a hilariously consistent set of trophy decks. Two UW, three (!) RW, and two RG. Not a swamp to be a seen, and not really a control deck to be see either. As a result, my “Most drafted” are going to be extremely predictable.

Most Drafted

Commons

Why yes, I did love the artifact aggro decks. Why do you ask?

Uncommon

Still with the artifacts! Why leave a winning strategy?

personal lessons

I felt like the gameplay in ONE left very little room for error. Games were short and tight and frankly very very evenly matched. A suboptimal use of mana on turn 2 or 3 could very easily be the difference between winning and losing. Missing an opportunity to attack, bluffing a combat trick, could be the margin. I can play sloppily, trusting on a strong deck to draw me to victory. But there are edges–and leaks–everywhere.

overall record

Bo3: 58%

Bo1: 61%

Summary

I wouldn’t want Magic to always feel like ONE, but I appreciated the variety. Mulling aggressively to ensure early plays, charting out turn-order to optimize mana efficiency, always be aware of the board state and the math of racing… these are fun skills! I think that the “blue control deck” was a late emergence made the gameplay a little more monochromatic than it had to be. Ready to move on, but I would gladly draft it again and take those low, cheap aggressive artifact creatures. Math is for blockers!

Is there a blue “control” deck?

Ben Stark was on Limited Resources with a very interesting thesis: there is a solid blue control deck lurking somewhere in All will be One. Blue is widely derided as the worst color and it is performing very poorly in the 17Lands stats. Yet it’s commons look like everything a control player could dream of. What’s going on here?

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ONE: what not to do

Snuck into the pre-release and it felt good to be back! Even managed to also do my favorite thing: pack gifting. Not-infrequently at these events, there are middle-schoolers playing with a long-suffering parent in attendance. I was playing next to one of said tweens who lost a game to truly epic mana screw, but did so in surprisingly good cheer. Especially when compared to a Benalish Tween. So I located his parent, mentioned that their kid was incredibly mature during a bad beat, and slipped them a pack of Kamigawa: Neon Dynasty. to give to their offspring. Upon receipt, the pack is immediately ripped open, and the incandescent joy of opening two rares AND a Tezzert floods the room. As one of my fellow 40+ peers mentioned, “We’re still trying to chase that high from when we were 12…”

Oh right, the actual Magic.

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All will be One: Best Commons

Every few years, I take a set off. Time, desire, burnout, something or other, the reasons vary. I skipped Ikoria because it was the beginning of the pandemic and there was enough stressful decisions to make with insufficient information that I didn’t need to spend my free time doing the same. BRO had a different problem arrive: Lil Narset. For me Magic is a hard game to dabble in; either I’m listening to podcasts, tracking my W/L, and trying to get better… or I’m out. So with Narset now looking like this…

(i.e., not fussing every 35 minutes)…it’s time to get back in the saddle!

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