Draft Report: 2-13-19

Draft

Draft Log
Frilled Mystic vs. Grotesque Demise is an interesting P1p1 showdown. I take the flexibility over the power, as though Frilled is a two-for-one, it’s narrow in both deck and utility. Then come very close to taking one card of each color before a late Sphinx of New Prahv moved me into Azorius. Then nabbed some late gates, passed a Gatebreaker Ram and the game is officially afoot!

Deck

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Draft Report: 2-10-19

Draft

I gotta admit, it was weird seeing Amplifier wheel. It feels bad not having a single savage smash, I think someone on my left was Gruul (pack 2 was a little rough). But I think the control shell was correct. Bummer to be in Gruul without Savage Smashes though.

Deck

Results

  • Game 1: Wrecked in a game against Azorious with Sphinx of Foresight, Lumbering. Clubbed down into a faster deck to try and go under. Mulled to 2x Forests and didn’t draw a mountain. And then got smashed.
  • Game 2: lost to a mediocre Bant deck. No way to break through reliably.

Learnings

Gruul control is tricky, and 3/3 for 3s aren’t really a card if you’re not smashing down with Savage Smash. A little unlucky with draws, but really just not a very good deck.

0-2

Draft Report: 2-9-19

Draft

Opened the mass manipulation! Only to not catch the faintest WHIFF of blue for the entirety of the draft. Powerful card, but also impossible to splash. You need a lot of blue. After that I took some Radkos, but a surprisingly late Sauroform Hybrid tuned me Jund-ish. Then some early gate payoffs had me go ham into flexible, gate-y, control-y, something-something. Really defined by the two Gate-payoffs in pack 2.

Deck

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Draft Report: 2-6-19

Draft

So my first draft felt rough. Thought the last Frilled Mystic was a strong signal, but I should have kept myself more open to the red in pack 2.

Deck

Results

Game 1: pretty easy win against a very slooooooow player. Almost enough to make me switch to Arena. Had a bad keep in the first game but easily stabilized and ground down a bad Gruul deck.

Game 2: faced against a similar Temur deck. I won the first game on pressure, then oppo had a SWEET moment using the Galloping Lizrog to make a bunch of +1 counters then the red guy with the falter effect up to the number of counters. That was an alpha strike. Then he manascrewed, which was a shame.

Game 3: faced a MUCH better temur deck and promptly lost. As I should have

Learnings

Very strange draft. I felt like I locked into Simic a little too early on the P1p6 Frilled Mystic, and should have been WAY more open to the red in packs 2 & 3. Really hurt letting that P3p1 Electrodominance go by and the late Clan Mages. Gameplay-wise, given the hilarious lag between the draft and being able to play the games, I felt like I didn’t have much. Don’t forget about the +1/+1 and untap trick. (First of seven times I’ll need to remind myself of this btw)