Rolling Ratings 8-19-22

Preview season is back! Or finally here! And/or finally not involving alchemy cards that require assessing six different cards to grade a single card. But we have a Grandma in the house helping with Lil Liliana which means there’s a sliver of spare time to think about Magic cards. Whew.

As befitting my lack of time, I simplify my rating scale to seven categories

  • Game Changer (bomb)
  • Power (Grade: B)
  • Draft Changer (build-around)
  • Signal (best common)
  • Variable Playable (playable cards with a good home)
  • Filler (reluctantly playable cards and/or no good deck)
  • Actively Avoid

tolarian Geyser

Part of me will always love any set in Dominaria simply for the flavor of having Tolaria, Adarkar, Benalia (obv) in the flavor text. Here we have an interesting spin on the Lunar Rejection of a cantrip bounce cards. These have historically been fantastic: tempo bounce with drawing a card to offset the inherent card disadvantage is great. The Geyser adds an interesting wrinkle: kicker upside but at sorcery speed. The loss of instant-speed interaction is a big blow: it can’t be used to blow out your opponent’s tricks. Gaining life in a BW deck sounds nice but not game breaking. I think this will be a very solid playable, with some decks wanting it more than others

Variable playable

serra redeemer

Also lacks Anson Maddocks art…

Anytime a card with “Serra” in the name doesn’t have vigilance, I get a little sad. But still, this looks really intriguing. 5-mana for a 2/4 flying is not on rate in modern limited. But its ability to add two +1/+1 counters to any small creature that enters the battlefield (cast or flickered) can rapidly get out of hand. Pull it off once and you feel good (5-mana for 4/6 worth of distributed states), pull it off twice you basically have created Citadel Siege or Broker’s Ascendancy. But it’s not a sure thing, since you have to actually cast/bounce/flicker the cards to get the trigger and as a curve topper, you’ve generally cast a bunch of your spells already. I think that makes this a build-around, looking for ways to break this card rather than just jamming it in any deck with plains. That said, the Raise the Alarm variant might be a perfect chocolate & peanut butter situation.

6/6 of stats at instant speed for 2-mana
Draft-Changer

Volshe tideturner

The Tideturner is an updated Vodalian Arcanist except it provides blue and can also be used for kicked spells. It’s too soon to tell if 1/3 will be useful for defensive speed, but this is a frontrunner for best blue common, given it’s utility as a 2-drop. We’ll see!

Signal

Cut Down

Dominic Mayer seizing Seb McKinnon’s “Best Artist” throne

FINE I’ll do a non-Azorius color. If I must. This is a very, very fun little card. 1-mana, instant-speed removal but only kills small things. Given how Easy Prey, Eliminate, etc. always see play for defensive speed reasons alone, I think this is going to be fantastic. And at one mana value… (fans self). Never ever underestimate spells that cost 1-mana. Extremely mediocre combat tricks often become great at 1-mana, and instant-speed removal is much better than any combat trick. That it maxes out at killing a 2/3 is well worth the price.

Power

Book Review: I’ll Show Myself Out

The Benalish Momma was sent a book by one of her girlfriends. And–not for the first or last time–I promptly stole it and finished it before she got more than halfway through. It’s a collection of essays on motherhood & midlife by Jessi Klein, writer for a number of TV shows.

I highly, highly recommend this book. First, more books should be essays. It’s a lot more compatible for the parenting lifestyle, where sneaking 30 minutes of uninterrupted reading is quite the treat. Second, it hits the sweet spot of dealing with weighty issues but with humor and flair. Example from the text:

…I urgently flagged down one of his teachers. “Asher probably isn’t gonna wear his costume,” I whisper-screamed into her ear. “Don’t take it personally.” “Okay,” Sharon said, with that calm voice teachers use when they have to talk to parents who think they’re successfully hiding that they’re having a nervous breakdown.

Needless to say, this really hits the sweet spot for my approach to parenting & life. Just because it’s serious and important, doesn’t mean it’s not also ridiculous and hilarious.

I think it also has some really important pieces of fathers, despite having “motherhood” in the title. Some of the essays deal with What Clothes Do I Wear Now?, the post-partum Underwear Sandwich, and other things that I am sort of aware of in the abstract, but holy hell does it give me an additional appreciation for everything my wife puts up with. There’s a loose connective thread of the archetype of the Hero’s Journey that does a good job of grounding the work.

Amazon Link for your convenience: I’ll show myself out

A new adventurer has joined the party!

Welcome to Lil Liliana! The dark hair is almost as much of a surprise as Chandra’s reddish, but that does make picking her nom de planeswalker a bit easier. Plus I always felt like Liliana had strong “younger sibling” energy. That might even be canonical with her brother Josu!

Keep or Mull: solitary land

Ah the classic conundrum: keeping a one land hand when on the draw. Oppo is also playing an aggressive deck and this is game three. Each previous game whoever was on the play was the winner, just through front-foot aggression (god bless you SNC). So, what do we do here?

  • Baseline heuristics: keep any hand that only needs one land over the next two draw steps to work. However, always mull if it needs a particular kind of land. This hand clearly needs a mountain, so mull.
  • Oppo has already mulled. Even if it doesn’t matter, that always makes it feel safe to mull.
  • I do have one of those family fixers. So if I draw a second land but it’s a swamp, I can still turn on my hand by casting it.
  • I also have sweet sweet one mana removal that can help me catch up.
  • This hand is straight gas if it gets going (double Body Droppers with sacrifice fodder in the Magician).

What’s the play?

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What’s the play: starting to stall

Definitely starting to run a little dry on SNC. With the spikes leaving the format I’m drafting Brokers uncontested and winning a lot of games easily. While nice for the gem count it’s not great for interesting play moments. But last night had some spice!

17 Lands Deck

Specific Play

Okay, so opponent just cast the Maestros Diabolist, got their devil but then held back from attacking this turn. Opponent has a bounce spell in hand, but not enough mana to cast it this turn. I have one flier in the air, the Angel combat trick, and a removal spell. Here are the lines as I see them

  • Just dink in with the 2/1 flier and pass turn
  • Hold for Ransom their Diabolist, attack with the flier and 3/2. When they block with the devil to try and ping my flier, cast the Majestic Metamorphosis
  • Same as above, but swing with the team to trade 1/1s and push more damage through.

What’s the play?

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The New Land Page

Lands are the best part of Magic. Sure the other cards allow you to “do things” but the foundation is the land. Whether the humble basic land or the most ridiculous source of multiple colors ever, I’ve always enjoyed basic lands. And my first collection was of dual lands. Sure this was MAYBE spurred by some insider trading allegations (i.e., I read the episode of the Duelist and my friends hadn’t) but I got em! One of each! They are now known as Lil Chandra’s college fund!

And in my original trade binder, I put together a very nice 3×3 with a clear center square.

Ahhhh, so elegant. But then I got a new trade binder that is a bifold and now has a 4×3 layout! Must… reorganize… cards!

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What’s the play: to stabilize or…

This was one of the better fought games lately. Facing a quasi-Maestros mirror in the rubber match. Oppo got out to a fast start, removed my blocker, and has me pretty firmly on the back foot. But now it’s Echo Inspector time!

17 Lands Link

Deck

Do I pitch a card to make the E.I. a 3/4? That can block the 3/1 initiate but *can’t* block the Body Dropper due to threat of activation. Is that worth a card? Potential lines include:

If I pitch a spell, I probably pitch the Slip out the Back, looking to build up my own Body Droppers with a blitzed Night Clubber.

If I pitch a land, I’m priced into trading the E.I. for the Initiate, which doesn’t feel great. I set up a double Body Dropper next turn along with a Slip out the Back to protect them (or buy a turn with a block). What to do?

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On Indoctrination

For me, the best part of parenting is indoctrination. We talked about this with music, we’re getting close to Magic cards, but it’s also interesting what they pick up on their own. Since I do the cooking in the house (Benalish Momma, as a scientist, is an excellent baker but can’t get dinner on the table) Lil Chandra watches me cook a lot. And then wants to do what I do. With knives!

Like all things in late stage capitalism, Big Childrearing is delighted to sell you things interact with your child. I have found the following two things helpful.

cooking utensils (en francais)

Bought on an impulse, I was shocked by how utilitarian this is. The knife has a real edge, but not pointy. So it cuts nicely but is unlikely to take out an eye. The peeler is right in that sweet spot of satisfying and easy to accomplish: a.k.a. perfect for a four-year old. I tossed the finger guard.

Opinel Le Petit Chef Complete 3 Piece Kitchen Set,

kevlar gloves

These are straight construction-site kevlar gloves. But they come in tiny sizes! And while a bad grip can be more dangerous than just holding a knife, the gloves give me permission to hand her the knife in the first place.

NoCry Cut Resistant Gloves

policy

With knives came a new policy. “Is there a grownup that can help?” When using a tool that is potentially dangerous, Lil Chandra is instructed to always ask that question before grasping. Ask before picking up a knife. Same goes for turning on the fireplace. Fortunately, she inherited a double-dose of teacher’s pet recessives so this has been a breeze to implement.

What’s the play: regarding mulling

Keep or mull is usually a bit more straightforward than the multiple facets of a What’s the Play. But it’s still good to keep one’s hand in. So here’s a good one. We are on the draw in game 1, already mulled once.

17 Lands Link

Pretty self-evident keep with good removal and early plays and a pretty powerful card. But what to toss? Normally when on the draw I pitch the third land automatically. However, is that the best choice here?

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What’s the Play: turning the corner

Mana advantage is a real thing, and being able to triple-spell on turn 5 is usually a pretty delightful thing. While I doubt there’s a wrong answer, it’s important to squeeze out every angle of value.

17 Lands

Situation

options

It’s clear that we’re casting all of our spells, but at what?

  • Lifelinker in the sky
  • A gathering throng that trades with our ground forces
  • Or that stupid 2/1 epic common angel
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