Appears to be a brief respite on Sunday, with only a few spoilers dropping. That said, it could just be that the mythicspoiler.com admins are enjoying the long weekend. We can catch up on some skipped ones too.

rating system

  • Game-Changers (aka bombs, As)
  • Power (aka Bs)
  • Draft-Changers (aka Build-arounds)
  • Signals (top commons)
  • Variable Playables (playable cards that have a home)
  • Filler (borderline playables that don’t have a home)
  • Avoid (Fs & D-. Or just too narrow to plausibly make work)

Ghoulcaller’s harvest

It looks like Golgari is doing what Golgari does, and is planning to dump cards into the graveyard to use as a resource later. Which brings to the forefront: what is the value of a Decayed creature? Decayed creatures can’t block and are sacrificed at the end of combat. It’s theoretically possible to set up a giant alpha strike with a lot of 2/2s, especially if this has a very reasonably flashback cost. But I think there’s a more intriguing alternative:

Okay, so I don’t speak German either. But these commons have an activated ability “Tap three untapped creatures: ________”. The black one deals one damage to oppo and the blue one allows you to self-mill. I think fueling this is the highest use of decayed creatures, as you can take your horde and get repeated value. Note that these can be activated multiple times a turn as they don’t require the creature itself to be tapped for activation.

With all of that said, I think this will qualify as a “Draft-Changer” (aka build-around). If the payoffs for having a horde of Decayed are reliably at common, then a card that can turbo out 2-4 zombies fills in a key role in that deck. Great art too.

draft-changers

Liesa, Forgotten Archangel

A five-mana 4/5 flying & lifelink creature is extremely powerful just on the French Vanilla test. It is an excellent blocker that can easily attack and turn the tide in a racing situation. Add to that a phenomenal source of repeated value: your dead creatures go back to your hand. Trade-off with reckless abandon, bring back ETBs, yikes. Seeing how this card can both stabilize all but the worst board states *and* provide resources to grind out an advantage, it’s a clear bomb.

game-changer

flame channeler // Embodiment of flame

I find this card really interesting. First, it has a classic “high floor”: a 2/2 for 2-mana with upside is going to be a solid playable at worst. And this gets significantly better than that as it can transform. Any damage spell turns it into a 3/3 (almost a mini combat trick in itself, if you have an instant like Shock available). If you have the good fortune to draw a second direct damage spell, it then offers some card advantage in that classic, “We’re red, so we can’t draw cards but I’ll let you exile a card and play that instead.” Assuming that a deck with mountains has 2-4 copies of direct damage, I think this makes it all the way to Power as it’s efficient and a 2-for-1, or more. If direct damage is harder to come by, it’ll slip down to a Variable Playable.

power

One thought on “Rolling Ratings: 9-5-21

  1. fun fact. I lived in switzerland and played with german cards, i know you are trolling me but i cannot help it. my german is rusty but …

    you forgot about the ‘die du kontrollierst’ before the colon which is cirical — “that you control” and if I am not mistaken “jeder gegner” is every opponent and ‘verliert’ probably translates to looses as opposed to deals damage, i don’t know if that distinction still matters in magic

    now for the blue one it’s better than you think: “Schaue dir die oberste Karte deiner Bibliothek” – look at the top card of your library . “du kannst … friedhof legen” then gives the option to put it into the yard.

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