For Kaldheim, my New Set Resolution is to get more disciplined in my pick-orders. I usually have a good sense from listening to the podcasts and consuming content, but I don’t really formally study them and force myself to think about the difficult “A…or B?” choices ahead of time. And then I panic with 0:06 seconds left on the clock before making a choice. In a first for me, I actually went through the set blind and judged the cards, looked (a little) at the context, and tried to pick out the top three in each color. Let’s get to it!

white

These are the five that jumped out at me. Territorial Hammerskull was an absolute beater, but I’m not sure if paying two mana for the same effect is going to get there. Axgard Braggart attacks as a 4/4 on turn 5 (when spending the two mana is less of a tax) and threatens to run away from the game if left unchecked. Iron Verdict is a pretty decent removal, but only when on defense or racing. Bound in Gold is our Pacifism for the set, bland but reliable. I’m actually highest on Gods’ Hall Guardian. 3/6 Vigilance is keyword: big for sure and there are a LOT of enhancements in this set (runes, equipment etc.) which scale very nicely on a creature that is playing both sides of the ball.

Gods’ hall guardian || Bound in gold || axhard braggart

blue

Blue has a bounty of riches to choose from! One mana removal (albiet one that damages you), a Phantom Monster on an installment plan, bounce, a mana-dork that can also defend early, another flexible removal spell, and a very interesting little flier that can loot for you too. I think the unconditional removal is clearly in the top two. As for the third, I think the Pilfering Hawk is going to overperform. As a flier, it wears pants (enchantments and runes and equipment) really well and asking for just a single snow source to loot is pretty reasonable.

bind the monster || ravenform || pilfering hawk

black

Black is pretty hard to read. Well, the three excellent pieces of removal aren’t that hard to read. 4-mana unconditional instant-speed removal is gas. The other two are more odd: one is efficient but can’t be played without something in the graveyard, which slows it down. The other is a slow drain but the creature can still stick around to block if you’re around. Still, I think most decks would happily run either of them.

The creatures are weirder. A ‘cast two’ payoff that can get ridiculous in a hurry, but clearly has a deckbuilding cost. Koma’s Faithful looks to be in slower decks, as a blocker that can trade up aggressively and stock the graveyard AND gain some life as a buffer. Finally, Grim Draugr looks like an absolute beater that can attack as a 4/2 with menace with relatively little work. So black looks to be doing a little of everything!

feed the serpent || weigh down || withercrown

red

So which direct damage spell is your favorite? Ah red: never change. The first question is how easy will it be to have three snow permanents (note: not JUST snow lands) to upgrade Frost Bite from Shock to OG Lightning Bolt (that can’t go to the face). Demon Bolt being able to pay on the installment plan is a strong contender. And Squash (great name) hinges on how easy it is to get a Giant on the battlefield (red has two at common). The 3-drop that draws you cards (sort of ) for 1 mana I think is going to shockingly overperform, though I don’t think it’ll make the medal podium. Finally, the equipment that is a Short Sword that also pings the opponent could really rack up the damage and enable some attacks. Since red appears to be exclusively turning cards sideways, I think it’ll find a home in every deck.

Frost Bite vs. Demon Bolt is a close one. If snow is easy to put together, I think the higher ceiling on Frost Bite bumps it to the #1 slot. If there’s only one or two “snow” drafters at the table, then it’ll probably be Demon Bolt. Which is where I’ll start.

demon bolt || frost bite || tormentor’s helm

green

Green is interesting. Elvish Visionary keeps getting stronger, since now we’re up to a Hill Giant that draws you a card AND can be paid in installments. Glittering Frost I think is going to be a key component of Snow decks, since it creates two snow permanents and generates two pieces of snow mana. Hunt the Weak I think will be fine. The Troll Warrior looks to have a super scary threat-of-activation that will be hard to block. Finally, a 3-mana go-get-a-land that will also–almost certainly–trade for a card looks to almost be a 2-for-1 more often than not. I see a lot of splashing in green’s future!

glittering frost || horizon seeker || icehide troll

Okay! There it is! My best theorycraft without doing my usual cheating on LR and other set reviews. Let’s see how these hold up, what changes in context, &c &c. Thanks for reading.

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