Draft log
Orah over nothing. Flip land
Pretty blah set of choices. Nothing on color to follow, so I went with the power level of the Pick-Axe
Another weak pack, though the sweet-flip land to help enable the rare was quite enticing.
Yes, the blue/white gold card was the closest match for anything in black or white. Sort of a funny choice tbh.
At the end of pack 1, Green feels underdrafted at the table, two lifegain payoffs and very little else. But clerics open up, and I put together a very entertaining cleric-combo deck.
Summary

Well this was unexpectedly fun. I ended up putting in the second card draw spell because drawing clerics is basically this deck’s win condition. Behold:

I’ve never been so far behind on board with such an inevitable victory. The combo of sacrificing a cat to gain one life, deal two damage, cat spawns, gaining ANOTHER life and dealing another damage. On each turn, mine and opponents. However, the deck felt like a very finicky combo deck. Sometimes things arrived in the right order and I ran them over. Sometimes not and I could never catch my breath.
Interesting Moments
keep or mull?

5 land hands are just the WORST. A token 2-drop for a speed bump and some additional card draw at 4… but it was just too far for me to think I could either draw enough action to get the engine going and/or slow down a reasonably aggressive start by oppo. I mulled into a decent hand and won the match.








