Draft
Draft Log
Early Picks
P1p1: easy Gargos, one of the best cards in the format. Now warping my picks pretty heavily towards
P1p3: Power of Bone Splinters over a 2nd Spider
P1p4: late Pacifism. Worth a speculation here
P1p5: Pulse is very strong. Noting the strong black playables too
P1p7: Shockingly late Weaponsmith.
P1p8: Pacifism vs. Fenlurker. Wut.
Felt like I had to force green a bit here but I think Gargos is worth it.
Did I draft the hard way?
So… I definitely was forcing Green for Gargos. But not egregiously so. In the abstract, it felt like black and white maybe should have been my colors, but never a good enough reason to switch. I was hoping to get enough fixing to make Abzan happen, but the glut of Disfigures kept me from taking fixing options. Not a bad problem to have, but I worry about the overall power level of this deck.
Deck

What’s the plan?
Results
- Round 1 vs. UB : On the draw in game 1. I eat flood while my opponent cycles Octoprophet about a dozen times. I find myself low on fodder, either in the yard or just in play. Oppo’s deck had superior quality (Knight of the Ebon-whatever) and I did not draw my singular bomb.
- Round 2 vs. UW f : A decent enough starting hand, but then I proceed to draw all of my graveyard recursion and none of my action. I win game 2 when oppo missed the third land drop while facing my Audacious Thief. Understandable! Game 3 I finally think I’m running, recursing creatures and generally pulling ahead on resources. I find Gargos and indeed that is enough.
- Round 3 vs. RG: I mull, kept a land without black mana, and proceeded to draw forests. Then they drop Drakuseth and I conceded right there. Game 2 went a little better, with me bringing back Gargos three times. Maybe four. Regardless, it was enough. Game 3 had oppo show not one but TWO Risen Reef. I actually fought through that (Disfigure came in handy) but we ground to an epic board stall. Once again I reincarnated Gargos over and over, but I ran out of time before decking.
Learnings
I felt really missed vultures and low drops. Despite only having 3 cards that raised from the dead, it felt like I drew all three EVERY game. The graveyard recursion cards were great, but the total lack of offensive pressure meant I couldn’t force 1-for-1 trades on offense then bring them back again. Spiders… aren’t good at that.