Draft
Not that interesting as I think my lane is very straightforward. Blue is a little cut, I don’t really see any of the quality blue commons. But I think I get there, if a little light on removal.
Deck

Results
- Round 1 vs WB: flooding pretty hard. I grind out resource advantage to have it nullified by Single Combat. We keep grinding each other until I Bond of Insight myself (6 cards remaining in my library) to go find my God-Eternals. I don’t find it but I get my removal back to power me through. I board out Totally Lost (seems bad in control mirror) for an Aid the Fallen. Oppo mulls, I get a pretty vicious start with a large hexproof zombie army and never really look back.
- Round 2 vs UW: oppo gets off to a fast start while I have nothing. But Enter the God-Eternals stabilizes beautifully and they concede to my 6/6 flying zombie army. Once again, 6/6 flying zombies carry the day.
- Round 3 vs BGu: oppo gets some good beaters early that force me into some awkward double blocks. Band Together clears out some blockers. I get God-Eternals. I cast it again with the Spellkeeper Weird. Big huge stall until, with a turn to live I rip my Bond of Insight. I go for the THIRD God-Eternals cast only for oppo to have Lazotep Plating ftw. Whew! Game 2 I keep a 3-lander, stall a bit on 3 lands. I pull off game 2 with a God-Eternals (notice a theme here?) and a sweet double spell with Spark Harvest allowing my army (not flying, just menace & hexprrof this time). Game 3 I fall behind on racing butas oppo makes some curious moves (attacking their Evolution Sage into a blocker?) I pull a Kasmina to dig for answers and pull it out!
Learnings
Okay, so Enter the God-Eternals is absolute gas. I was wrong to even wonder about it being worth committing to two colors that early. Spark Reaper was very solid, especially in long grinding matchups, picking off my own 1/1 zombie armies for value. Also keeping the threat of activation up when I know they have removal is a definite “feels bad”.